2018

Infinite Voronoi
Friday 20 July 2018

Technical demonstration of a seemingly infinite Voronoi diagram
 
2016

Procudemon
Thursday 1 September 2016

A procedurally generated 3D world that moves along with the position of the player.
 
2014

HTML5 Word Art
Friday 16 May 2014

An HTML5 Word Art viewer. I created this HTML5 Word Art viewer during my internship at Tingly Games.
 

Maze Generator
Sunday 2 February 2014

A stepwise Maze Generator that will generate a maze using a breadth-first or greedy algorithm to generate unique mazes each run.
 

VulcanoIslandGenerator
Monday 13 January 2014

For Procedual Content Generation I created a Vulcano Island Generator. Here I will explain how I created the application and why I have made certain decisions
 

Road Generator [WORK IN PROGRESS]
Monday 6 January 2014

A Road Generator that will generate a road mesh. To only data you have to provide are points, a road profile and a material. The generator will create a smoothed and parametized road mesh that will go through the points.
 
2013

Unity FogOfWar
Monday 23 September 2013

An Unity Utility to show an Age of Empires II alike FogOfWar in your game.
 

Endless-runner Cave Generator
Monday 1 July 2013

An endless-running type of cave generation I created in Unity. It only uses 3 different segments to generate unique and random caves.
 
2012

Text To Number
Saturday 6 October 2012

A small C# program that can turn a number into it's (dutch) text based equivalent.
 

Artificial Intelligence - Flocking
Monday 19 March 2012

The second project for Artificial Intelligence about Flocking.
 

Path Finding A*
Monday 5 March 2012

A demo of pathfinding with A*.
 

Path Finding Dijkstra
Monday 9 January 2012

A demo of pathfinding with Dijkstra.