Infinite Voronoi
Friday 20 July 2018

Technical demonstration of a seemingly infinite Voronoi diagram

Master Thesis
Thursday 28 June 2018

Generating Sokoban Levels that are Interesting to Play using Simulation

Sunday 28 January 2018

My entry for the Global Game Jam 2018

Watertower a CoD4 Promod Map
Tuesday 22 August 2017

It started with a sketch one night, and with some motivation I managed to create a competitive Call of Duty 4 - Modern Warfare Map.

Transaction Analyzer [WORK IN PROGRESS]
Wednesday 9 August 2017

A open source lightweight html5 based analyzer for bank transaction to gain insight into your personal expenses and income.

Monday 6 March 2017

A hex-based town building game.

Tummy Tumblers
Sunday 22 January 2017

Tummy Tumblers is my entry for the Global Game Jam 2017

Thursday 1 September 2016

A procedurally generated 3D world that moves along with the position of the player.

The Magical Adventures of Luna
Thursday 23 June 2016

The Magical Adventures of Luna a short fairytale that is told via an interactive book

Rally Racer
Wednesday 17 February 2016

The HTML5 car racing game I created while working at Tingly Games. The game uses the physics engine Box2D which was used in JavaScript by the port from C++ using ASM.js.

Oh God It's Monday
Sunday 31 January 2016

The game I created together with my team at the Global Game Jam 2016 in Amsterdam at the HvA location.

Teamzania Enterprise Yourself
Sunday 20 December 2015

The prototype game I created at the Utrecht University in collaboration with the HKU for Plan International for the unemployed youth in Tanzania.

Tingly's Magic Solitaire
Monday 3 August 2015

Tingly's Magic Solitaire, a HTML5 card game that I created at Tingly Games

Tingly's Pyramid Solitaire
Monday 27 July 2015

Tingly Pyramid Solitaire, a HTML5 card game that I created at Tingly Games

Saturday 11 July 2015

The responsive website on kjac.nl that I created for the advisor and teamcoach Jac. Karman

Project Infurnace
Friday 3 July 2015

Project Infurnace is an agent-based fire disaster simulator created for the Games and Agents course on the Utrecht University

Visibility Polygon in JavaScript
Saturday 27 June 2015

A visibility polygon implementation in JavaScript that runs in Ο(n log n) time by using a sweep line algorithm.

AVLTree in JavaScript
Tuesday 16 June 2015

An AVLTree implementation in JavaScript which is a self-balancing binary search tree.

Thursday 2 April 2015

Similization is an endless city generator inspired by the artwork of Kenney

Wednesday 7 January 2015

For the Advanced Graphics course on the Utrecht University we created a Raytracer

SK Branding
Tuesday 9 December 2014

New brand material to more clearly and easily identify myself

Friday 21 November 2014

A website on which users can log that they wait for 13:37 each day

Monday 6 October 2014

A HTML5 version of the minesweeper game!

Wednesday 27 August 2014

Radic is a ball-racing game based on randomly generated tracks

Tingly Solitaire
Tuesday 17 June 2014

A HTML5 solitaire game made for Tingly Games

HTML5 Word Art
Friday 16 May 2014

An HTML5 Word Art viewer. I created this HTML5 Word Art viewer during my internship at Tingly Games.

Maze Generator
Sunday 2 February 2014

A stepwise Maze Generator that will generate a maze using a breadth-first or greedy algorithm to generate unique mazes each run.

Insailant GGJ2014
Sunday 26 January 2014

The EndlessRunner Horror Survival Game created by my team at the Global Game Jam 2014 in Amsterdam

Monday 13 January 2014

For Procedual Content Generation I created a Vulcano Island Generator. Here I will explain how I created the application and why I have made certain decisions

Road Generator [WORK IN PROGRESS]
Monday 6 January 2014

A Road Generator that will generate a road mesh. To only data you have to provide are points, a road profile and a material. The generator will create a smoothed and parametized road mesh that will go through the points.

Wednesday 4 December 2013

A race game made in one day that uses the hash of user-input as seed for the random generated tracks. Players can compete against each other by sharing the seed.

Unity FogOfWar
Monday 23 September 2013

An Unity Utility to show an Age of Empires II alike FogOfWar in your game.

Endless-runner Cave Generator
Monday 1 July 2013

An endless-running type of cave generation I created in Unity. It only uses 3 different segments to generate unique and random caves.

Friday 22 March 2013

An chatlog viewer for Xfire with easy access to all your contacts and your conversations.

Text To Number
Saturday 6 October 2012

A small C# program that can turn a number into it's (dutch) text based equivalent.

Game Maker Workshops for Kids
Monday 13 August 2012

We hosted 3 workshop in Amsterdam for kids between 5-8 to learn the basics about Game Maker.

Codjumper Map: Prisonbreak
Sunday 24 June 2012

The CoDJumper map mp_prisonbreak I made for the Cod Jumper Community.

Fexis Gaming Logo
Friday 4 May 2012

Artwork I made for Fexis Gaming

Artificial Intelligence - Flocking
Monday 19 March 2012

The second project for Artificial Intelligence about Flocking.

Path Finding A*
Monday 5 March 2012

A demo of pathfinding with A*.

Path Finding Dijkstra
Monday 9 January 2012

A demo of pathfinding with Dijkstra.

Game Design 2: LavaGame
Monday 10 October 2011

A 3D platformer, playing with space, for Game Design 2.

Game Design 1: PushGame
Tuesday 1 March 2011

A game made for Game Design 1.