Simon Karman

Software Engineer and Game Developer


A procedurally generated 3D world that moves along with the position of the player.

Published on 2016-09-01

Created by Simon Karman

Procedumon is a technical demo in Unity of a 3D environment that is procedurally generated around the player as the player moves around. The environment that is generated is a forest with rivers and height differences.

You can move around with the WASD keys.

Procudemon Distance

The above image shows the generated part of the world from a distance. If the player moves out of the red rectangle that is slightly visible in the center of the image, a new part of the world is generated. When that happens, parts that are too far from the player are deleted because they are no longer needed.

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Procudemon (procudemon)